http://bugs.winehq.org/show_bug.cgi?id=22855
--- Comment #8 from GyB gyebro69@gmail.com 2012-01-20 08:55:06 CST --- (In reply to comment #7)
Created attachment 38452 [details] Hopeful fix
(In reply to comment #6)
The problem (blackouts in PoP:SoT when water is nearby) has been fixed by http://source.winehq.org/git/wine.git/commit/68e0cd430f2e57e55278acd24221273...
On the other hand, this commit causes incorrect water rendering in several games, including PoP:SoT (reported in bug #29350).
Commit 472fed41dd6238f9aead069da1d46f609daf425c (which fixed bug 29350) didn't help here. However something like the attached patch seems to do the trick, hopefully without breaking anything else in the process... Can you give it a try and see if it causes regressions? In particular, please check whether bug 29297 is still okay with this patch.
Thanks :)
The patch indeed fixes the remaining problem with water rendering in Prince of Persia:Sands of Time. Cold Fear (bug #29297) is still okay with the patch. I keep testing the patch with other games as well.