https://bugs.winehq.org/show_bug.cgi?id=54352
Bug ID: 54352 Summary: Performance tanks when looking at occluded part of the level Product: Wine Version: 8.0-rc4 Hardware: x86-64 OS: Windows Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: mirh@protonmail.ch
https://github.com/doitsujin/dxvk/issues/1845 This is basically the equivalent of the missed optimization I had already reported to dxvk (except wined3d had like half the framerate to begin with).
With the native nvidia d3d9 driver, you barely can spot a difference in the Mass Effect comm room between looking at the emptiest wall in human history, or the closed door behind that gives access to the rest of the ship.
With wined3d, I go from like 220fps to ~70. Btw there's an apitrace in the thread above, if it can help.