https://bugs.winehq.org/show_bug.cgi?id=39517
--- Comment #11 from Andrew Eikum aeikum@codeweavers.com --- Thanks for reporting. My guess is the game was previously using dsound because xaudio2 wasn't available. My work has made the game use xaudio2 instead, since it's now available, but the implementation isn't complete.
There are probably a few ways to fix this for you:
in winecfg, set xaudio2_6 to disabled, which should make the game use dsound again, or
install "xact" with winetricks, which will install Microsoft's xaudio implementation, which should work.
Let's leave the bug open and I'll find out what's missing in our xaudio2 implementation.