https://bugs.winehq.org/show_bug.cgi?id=38313
--- Comment #16 from Jordyn quietraccoon@gmail.com --- Created attachment 51374 --> https://bugs.winehq.org/attachment.cgi?id=51374 2nd Oblivion sound log
Sorry I took so long. I somehow accidentally deleted that fresh prefix 1.7.41 I created a couple days ago. So... recreated it, reinstalled Oblivion from disc; reinstalled winetricks: quartz, devenum, amstream; winecfg: version Win7, all audio devices set to stereo, audio output device set to system default.
I'm not using PulseAudio, just ALSA. PA gave me headaches in the past so I don't use it. I'm just using a lightweight, pieced-together, Openbox environemnt.
Before generating log, I double-checked to make sure all devices were indeed set to stereo (output device is "System Default"); they were. Upon starting game, I immediately loaded a save game at beginning near where someone is talking, walked up to him, turned around 360 to get the effect of his voice fading in and out and in, then immediately quit. I had even tried without the tricks (using builtin quartz, amstream, devenum) and managed to test it right before usual crash kicked in, surround sound issue still occurs.
Two other people on the Oblivion App page said they've been having the same issue; one says since 1.7.33 as well. The other said they fixed it on theirs by setting Windows version to XP, but I tried that and it didn't work for me.
For now, I can temporarily just use a second Wine setup with 1.7.33 for Oblivion.
By the way, OT... Thank you for all the hard work you and the other devs do on Wine. You guys are awesome! :)