http://bugs.winehq.org/show_bug.cgi?id=12453
--- Comment #22 from DL taedium_vitae@eml.cc 2009-02-23 02:52:42 --- (In reply to comment #20)
It might be useful to also have an updated patch that disables changing the SRGB-ness of a sampler after the texture is loaded. (Which is what the patch on the Warhammer AppDB page effectively does) Bizarrely, as I recall that looked correct under Warhammer Online, suggesting that all the textures were being loaded correctly the first time, and then having their state switched repeatedly but were only ever rendered in the right state.
Could you post a link to the patch on the Warhammer AppDB page? I see the vertex blending hack, but this is not related to this issue, correct?