http://bugs.winehq.org/show_bug.cgi?id=23393
markk@clara.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |markk@clara.co.uk
--- Comment #10 from markk@clara.co.uk 2010-06-27 12:32:01 --- See the attached screenshots. In addition to the text rendering problem, GUI elements are invisible. However, they do appear if you click the mouse when the pointer is over where they should be.
There are other rendering bugs regarding the 3D display. However I'm guessing those do not have the same cause as the text rendering bug, so maybe I should file a separate bug for that.
I have attached a compressed console output. That is for the original CD-ROM version of the game. The demo console output is similar, except with extra output related to IE and the limited-time demo wrapper.
Note that the crash on exit also happens under Windows Vista (RTM), so that might not be a Wine bug.
Console output at startup: fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1569d8,0x156e08): stub fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x32f150,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f1b0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f09c,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 (the previous two lines repeated *many* times)
After you click Tutorial and the tick button to start the game:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768) fixme:d3d:process_vertices_strided Clipping is broken and disabled for now err:d3d:process_vertices_strided No diffuse color in source, but destination has one err:d3d:process_vertices_strided No specular color in source, but destination has one fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Color attachment 0: (0x2f6fe98) WINED3DFMT_B5G6R5_UNORM 1024x768 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ device.c / 5843 (the previous three lines repeated *many* times)
On quitting the game: wine: Unhandled illegal instruction at address 0x2fddaf9 (thread 0009), starting debugger... Unhandled exception: illegal instruction in 32-bit code (0x02fddaf9).