http://bugs.winehq.org/show_bug.cgi?id=15858
Summary: FEAR 1.08: Crash in D3D8 mode when ARBfp pipeline is used Product: Wine Version: 1.1.7 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: liquid.acid@gmx.net
Created an attachment (id=16994) --> (http://bugs.winehq.org/attachment.cgi?id=16994) FEAR crash with ARBfp pipe selected (includes backtrace)
After loading the gamedata (loading savegame) and right before getting ingame the application crashes.
This does not happen when overriding the settings in select_fragment_implementation (direct.x) and always selecting the nvts_fragment_pipeline pipeline.
So it always crashes with the ARBfp pipeline. Sometimes it also crashes with nvts, but that's kinda random. What's not random is the backtrace (attaching that one).
Crashing happens in shader_glsl_load_constantsF (glsl_shader.c) FEAR is running in D3D8 shader mode with GLSL enabled (through wine registry).
Hardware: NV35 nvidia-drivers-173.14.12-r1
Greets, Tobias