https://bugs.winehq.org/show_bug.cgi?id=48618
Paul Gofman pgofman@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pgofman@codeweavers.com
--- Comment #15 from Paul Gofman pgofman@codeweavers.com --- (In reply to Anastasius Focht from comment #13)
But that will just let the launcher to fall back to failsafe (in-process) behaviour after it detects it can't run separate gpu process ('wgc_renderer.exe --type=gpu-process ...').
Yes, likely the blamed patch just prevents it from auto falling back. GL rendering to other's process Window is currently not supported.
The blamed patch fully helped AION because it was trying to draw something in the other's process window of 1x1 size just for a brief moment before tearing down some Web drawing, the blamed commit avoided crashing.
I doubt we can do anything sensible with it on wined3d side.
I think I saw some patch / hack allowing GL rendering for other's process windows. I think I will try to find it later.