http://bugs.winehq.org/show_bug.cgi?id=26513
Summary: smbx crashes in number-of-players selection screen Product: Wine Version: 1.3.16 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: mshtml AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
Saw this once. Game seems really slow and unstable today (first time I've tried it in ages).
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code (0x7bc35197). Backtrace: =>0 0x7bc35197 RtlEnterCriticalSection+0x17() in ntdll (0x026fe878) 1 0x64f5878d in nspr4 (+0x1878c) (0x026fe898) 2 0x6a632834 in xul (+0x9f2833) (0x026fe8b8) 3 0x6a652dab in xul (+0xa12daa) (0x026fe928) 4 0x6a64e95e in xul (+0xa0e95d) (0x026fe988) 5 0x6a61afe5 in xul (+0x9dafe4) (0x026fe9b8) 6 0x6a64ecc5 in xul (+0xa0ecc4) (0x026fea08) 7 0x64f58f98 in nspr4 (+0x18f97) (0x026fea48) 8 0x64f5b54a in nspr4 (+0x1b549) (0x026fea68) 9 0x7bc71f48 call_thread_func+0xb() in ntdll (0x026fea78) 10 0x7bc74a30 call_thread_entry_point+0x6f() in ntdll (0x026feb48) 11 0x7bc7a8c5 in ntdll (+0x6a8c4) (0x026ff398) 12 0x68164cc9 start_thread+0xd8(arg=0x26ffb70) [/build/buildd/eglibc-2.12.1/nptl/pthread_create.c:304] in libpthread.so.0 (0x026ff498) 0x7bc35197 RtlEnterCriticalSection+0x17 in ntdll: movl 0x14(%esi),%eax Modules: