https://bugs.winehq.org/show_bug.cgi?id=44032
--- Comment #17 from Maciej Stanczew maciej.stanczew+b@gmail.com --- Attached, but there was so much noise that the log was over the size limit and I had to split it.
In both voice chat states I did a couple of press-release cycles, with about 2-3 seconds between each action.
In the first half of both logs I did a press, then move the mouse (to confirm my character is following the cursor), and then release. In the second half I held shift (which is "attack in place"), then mouse press, confirm that my character is attacking continuously (and not just once), then release.
With voice chat disabled all actions were registered correctly. With voice chat enabled there were problematic mouse-downs at timestamps 11484, 11496, 11519, 11526 (moving the mouse -> character only goes to the place clicked initially), and 11540, 11550, 11556 (holding shift -> character attacks only once).
One thing that stands out is "HOOK_CallHooks" mask, which gets changed from 80010000 to 8001c000 when voice chat is enabled (and back to 80010000 when it's disabled -- it's not shown in attached logs, but I tested it afterwards). I don't know if it's related, or just a side effect.