http://bugs.winehq.org/show_bug.cgi?id=13599
--- Comment #28 from max@veneto.com 2008-06-14 05:35:08 --- (In reply to comment #27)
(In reply to comment #26)
(In reply to comment #25)
It's glGetString who crashes.
from what do you see that ?
From comment #24
const GLubyte * glGetString( GLenum name )
I don't understand from where in #24 can you see glGetString crashing... All what I see is
0064:Call opengl32.glGetString(00001f01) ret=1000cd58
glGetString gets 0x1f01 as parameter and return a pointer to a GLubyte, which is not null.... so no crash. Am I wrong ?