https://bugs.winehq.org/show_bug.cgi?id=39591
--- Comment #15 from Josh winehq@iooioio.orion.uberspace.de --- I have not tried a 32bit prefix. I can, however, confirm that the game runs flawlessly (as far as I can tell) with Wine 1.6.2 in a 64 bit prefix.
So to some up what we know here:
* The crash described in this ticket didn't occur in an older version of Wine. * Since then, there have been changes to the xaudio-related code, which may have introduced the bug we are talking about. * It should be possible to work around the bug via winetricks but that doesn't play well with a 64bit wineprefix.
Would it help you track this down if I try everything in a 32bit prefix?