http://bugs.winehq.org/show_bug.cgi?id=13852
--- Comment #9 from Jörg Höhle hoehle@users.sourceforge.net 2011-01-11 16:34:35 CST --- Created an attachment (id=32819) --> (http://bugs.winehq.org/attachment.cgi?id=32819) Patch to ignore SND_NOWAIT
Admins, please set the component to winmm
This app uses PlaySound() with flags 00002005 = SND_NOWAIT SND_MEMORY SND_ASYNC
001b:trace:winmm:MULTIMEDIA_PlaySound pszSound='0x50ec98' hmod=(nil) fdwSound=00002005 001b:trace:winmm:MULTIMEDIA_PlaySound pszSound='0x50ec98' hmod=(nil) fdwSound=00002005 clearly shows the former call is immediately returned.
I once made a note to myself that says "patch PlaySound to ignore SND_NOWAIT; SND_NOSTOP does not abort (fixme: sounds of the current process only) and returns FALSE." but did not write it yet because it needs validation on several versions of MS-Windows (w95/98/2k/xp etc.). I tested it on one system only. IIRC I read somewhere that the behaviour changed along the way. That alone may explain the differences you observe.
With SND_NOSTOP, "the function immediately returns FALSE without playing the requested sound", according to MSDN http://msdn.microsoft.com/en-us/library/ms712879.aspx. Currently Wine equates SND_NOWAIT and SND_NOSTOP. Therefore, if the app is busy playing a blimp, it will not abort it to play an explosion.
The app never uses the PlaySound(NULL,0,SND_NODEFAULT) pattern that Larry Osterman recommends in his blog http://blogs.msdn.com/b/larryosterman/archive/2008/09/15/why-call-playsound-... He further explained that "the current implementation [he wrote this in 2009] ... simply queues the request... So if you have a situation where you call PlaySound many times in succession, ... all the calls to PlaySound pile up behind each other." I have no idea whether win9x queued. Wine does not queue. http://blogs.msdn.com/b/larryosterman/archive/2009/02/19/playsound-xxx-snd-m... gives a good reason not to queue.
err:alsa:wine_snd_pcm_recover underrun occurred
Can be ignored for now. Same in the MCI. The built-in players do not handle short sounds well.
The game is freeware unlimited so don't worry about copyrights.
The .hlp file says "Shareware" which is quite the opposite. Why don't you play Gnome's "5 in a row" on Linux?