http://bugs.winehq.org/show_bug.cgi?id=19913
Summary: 2weistein: UseGLSL=disabled dark character with Shader Model 2.0 Product: Wine Version: 1.1.25 Platform: PC OS/Version: Mac OS X 10.5 Status: UNCONFIRMED Severity: trivial Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net CC: stefandoesinger@gmx.at
Stefan,
with UseGLSL=disabled, the switch to Shader Model 2.0 shortly after wine-1.1.24 causes the animated character on the left of the main menu to become very dark -- but not black.
commit e211a0b4a432013b76c1398fc99985951f98dc92 Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jun 18 18:27:04 2009 +0200
wined3d: Enable Shader Model 2.0 in ARB.
If the needed constants are available, we can support all vs_2_0 and ps_2_0 requirements with the plain ARB extensions. We cannot however, run SM 2.0a or SM 2.0b.
This goes along with log output not seen before: fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 0: "Error on line 28: missing comma (hint: '[')" repeated 4 times and fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 50 repeated a thousand times