http://bugs.winehq.org/show_bug.cgi?id=27798
--- Comment #3 from Ruslan b7.10110111@gmail.com 2011-07-16 05:52:56 CDT --- Wylda, yes, as i said, the bug doesn't reporoduce on nvidia video cards.
So, now results of regression testing:
dafd31861ae6e86745ee61de2674528845af983b is the first bad commit commit dafd31861ae6e86745ee61de2674528845af983b Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jun 11 16:18:45 2011 +0200
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
:040000 040000 8cc4276ab2fb1b2e1adb6fd4f3a496e9b2fc983b fe7a9b6f9341e91a649678019620a17d5209be18 M dlls
I've tried adding GL_ARB_draw_elements_base_vertex to DisabledExtensions string, it didn't seem to work. Seems wine doesn't check list of available extensions to determine if extension is available. But, reverting this commit did make things work, so the result looks reliable.
Just in case, maybe this is an intel video bug: client glx vendor string: Mesa Project and SGI OpenGL renderer string: Mesa DRI Intel(R) 945GME GEM 20091221 2009Q4 x86/MMX/SSE2 OpenGL version string: 1.4 Mesa 7.7.1
Still, if this commit gets fixed in for rendering, but not for performance, i'd like to be able to disable GL_ARB_draw_elements_base_vertex usage.