http://bugs.winehq.org/show_bug.cgi?id=30638
Bug #: 30638 Summary: wined3d in F.E.A.R. 3 Product: Wine Version: 1.5.3 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: elcuriosoaqui@hotmail.com Classification: Unclassified
Created attachment 40108 --> http://bugs.winehq.org/attachment.cgi?id=40108 wall with lights
-Wine without dlls. No winetricks. -Only vcrun2008 (size 2.7 MB). That is within the DVD Fear 3 (/media/cdrom0/resources/redist/). That is installed automatically with FEAR 3.
-Nvidia GTS 250 (295.49).
-Settings
"AlwaysOffscreen"="enabled" "DirectDrawRenderer"="opengl" "Multisampling"="enabled" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "RenderTargetLockMode"="auto" "StrictDrawOrdering"="enabled" "UseGLSL"="enabled" "VertexShaders"="hardware"
-change "#-d3d9" to "-d3d9" to force D3D 9 support within the "options.cfg". .wine/drive_c/Program Files/Steam/SteamApps/common/f.e.a.r. 3/options.cfg
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x18a02c68 Wrong thread, returning 1. (this error appears in the game, this is caused by the lights of the lamps on the stage (multiplayer and campaign). These lights can pass through walls in the game and I can see supplies, soldiers, Alma Wade (girl) and lamps. "0x18a02c68" changes many times and it delays the gameplay).