http://bugs.winehq.org/show_bug.cgi?id=27814
Summary: Die by the Sword: menus don't drawn unless mouse is moving Product: Wine Version: 1.3.24 Platform: x86 URL: http://www.fileplanet.com/11123/10000/fileinfo/Die-By- The-Sword-Demo OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=35574) --> (http://bugs.winehq.org/attachment.cgi?id=35574) plain terminal output
This is a long-standing issue with the game under Wine (there are references on AppDB with Wine as old as 0.9.20).
The problem: In the menus, when you click on an option the previous menu "rolls up" on the screen and the new menu drops down. In Wine the menu animation is broken: it is stuck (not redrawing) until you begin to move the mouse. A sound effect is intended to play when the menu comes down/up (a clashing sound of swords). The sound is looping while the menu is in stuck state. So you have to move the mouse constantly to use the menus.
Die by the Sword is quite an oldie game (1998), using Directdraw/DirectX 5(?).
The problem can be reproduced in the demo, too.
Notes when testing with the demo: 1) Set Windows version to Win98 otherwise the game tries to use Glide3D (crashed for me). 2) You don't have to install the demo just unzip the contents of dbts.zip and launch the game by WINDIE.EXE