http://bugs.winehq.org/show_bug.cgi?id=58156
--- Comment #6 from ToastyBug cemer99797@isorax.com --- Someone in the AppDB entry for this game demo mentioned this in the HowTo / Notes section (https://appdb.winehq.org/objectManager.php?sClass=version&iId=10948):
To stop regressions in this game, a few test cases need to be written
- reproduce the ddraw codepath used in the cutscenes at the beginning of the game
- reproduce the ddraw codepath used for the menu system where blitting is done to update parts of the screen, they are redrawn incorrectly, so a test comparing the expected colour value against the updated value is needed
- probably the hardest, would be a testcase that uses the same 3d acceleration as enabled by the configuration options
Also the issue with smackw32.DLL is most likely related to the intro video playing in the Smacker video format (https://en.wikipedia.org/wiki/Smacker_video)