https://bugs.winehq.org/show_bug.cgi?id=41593
--- Comment #9 from Nikolay Sivov bunglehead@gmail.com --- Original issue was about creating a texture that's too large for d3d to handle, in this case it should be split in multiple smaller ones by D2D. That was never fixed on D2D side, so I'm not sure why it's working now. Maybe application had changed.