http://bugs.winehq.org/show_bug.cgi?id=15839
Erich Hoover ehoover@mines.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ehoover@mines.edu
--- Comment #11 from Erich Hoover ehoover@mines.edu 2008-11-01 00:50:19 --- I ran a full trace (-relay) and recorded the log, it looks to me like the game doesn't crash until a LONG time after that reported event. I don't have time to look into it detail, but if I am reading the log correctly then wine is giving the game a pointer to some vertex information where it's just released that information: 0033:trace:d3d9:IDirect3DDevice9Impl_GetVertexDeclaration (0x153468) : Relay+ 0033:trace:d3d:IWineD3DDeviceImpl_GetVertexDeclaration (0x185f58) : ppDecl=0x7b4fe8c0 0033:trace:d3d_decl:IWineD3DVertexDeclarationImpl_AddRef (0x149d8068) : AddRef increasing from 1 0033:trace:d3d9:IDirect3DVertexDeclaration9Impl_AddRef (0x149d8020) : AddRef from 880 0033:trace:d3d_decl:IWineD3DVertexDeclarationImpl_GetParent (0x149d8068) : returning 0x149d8020 0033:trace:d3d_decl:IWineD3DVertexDeclarationImpl_Release (0x149d8068) : Releasing from 2 0033:trace:d3d9:IDirect3DDevice9Impl_GetVertexDeclaration (0x153468) : returning 0x149d8020 0033:CALL xlive.5002() ret=006250e2
(the exception and crash follow shortly thereafter)