https://bugs.winehq.org/show_bug.cgi?id=33763
--- Comment #15 from Nikolay Sivov bunglehead@gmail.com --- (In reply to Zeb Figura from comment #14)
Yep, there it is:
vkd3d:trace:preproc_lexer_parse pixdata mainVS ( vertexDataXY_UV3 vertexData , uniform float4 scaleValues1 : register ( c7 ) , uniform float4 scaleValues2 : register ( c6 ) , uniform float4 vertexColor [ 2 ] : register ( c8 ) , uniform float4 lightPos [ 2 ] : register ( c10 ) )
This was implemented with https://source.winehq.org/git/vkd3d.git/commit/d279d34801bfa852d15a699813c6a.... Needs a retest now.