http://bugs.winehq.org/show_bug.cgi?id=27967
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from GyB gyebro69@gmail.com 2011-08-03 11:35:37 CDT --- I can reproduce the reported issues in Sacred Gold v2.28:
1) the mouse pointer is invisible mid-game (but visible in the menus) 2) the map is not drawn 3) certain parts of the user interface are missing/invisible 4) certain objects are drawn only when you pass them by
Those features worked in Wine-1.3.23 but not in 1.3.24:
5e97e2295190b7e8714fefdb2e0bdb76a2af5e72 is the first bad commit commit 5e97e2295190b7e8714fefdb2e0bdb76a2af5e72 Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Jun 27 17:52:39 2011 +0200
wined3d: Separate stream sources and vertex declaration.
Changing the stream sources does not require a reapplication of the vertex declaration. Even setting a NULL vertex buffer doesn't make attributes disappear - it just causes a segfault on Windows.
:040000 040000 f4905f89eb1bbe5600525474968adac5567b952a 368cd086c3d250964a48cce0a8e1a62d3dd2ee6a M dlls
Currently there are no other bug reports with this commit.
Most of the problems can be reproduced with the demo, too (except for the mouse pointer which is showing up correctly in the demo): http://www.fileplanet.com/137063/130000/fileinfo/Sacred-Demo-%5BEnglish%5D
wine-1.3.25-350-g380abde Fedora 15 Nvidia GeForce 250 / driver 275.21