https://bugs.winehq.org/show_bug.cgi?id=57632
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |gyebro69@gmail.com, | |z.figura12@gmail.com Regression SHA1| |e6b8e9ee20937f12dbf19145a9f | |2ca1ca3364da3
--- Comment #11 from Béla Gyebrószki gyebro69@gmail.com --- I can reproduce the problem using the savegame from comment #10. The game locks up immediately after the game was loaded as soon as music begins to play. 0024:err:sync:RtlpWaitForCriticalSection section 003F2C98 "../wine-git/dlls/winegstreamer/quartz_parser.c: pin.flushing_cs" wait timed out in thread 0024, blocked by 01bc, retrying (60 sec)
This is a regression from Wine-10.0-rc1: commit e6b8e9ee20937f12dbf19145a9f2ca1ca3364da3 quartz/dsoundrender: Use send_sample_data() to fill the buffer with silence at EOS.
Reverting the patch fixes the problem for me.
The other issue the bug reporter mentioned: the savegame loads but music doesn't start to play with Wine-9.22. That seems to be another possible regression somewhere between Wine 9.5 and 9.8 which yet to be found.