http://bugs.winehq.org/show_bug.cgi?id=18440
--- Comment #11 from Dmitry Timoshkov dmitry@codeweavers.com 2010-09-06 23:27:32 CDT --- (In reply to comment #10)
Fix for this it's patching GetGlyphOutline - sometimes it returns gmBlackBoxY = 0, but game uses not safe code without comparing with 0.
Very first thing to do is figure out what font is that, and why gmBlackBoxY is set to 0 for that particular glyph.