https://bugs.winehq.org/show_bug.cgi?id=43277
--- Comment #7 from SF shitman71@hotmail.com --- There is nothing invalid about it, the problem is wine is too slow to do the processing on one core.
Adding multithreading to solve it might be too much i realised short after because there is alot you need to count in to avoid processing things that relay on each other.
It might be more usefull to do some tracking onto such games which have a high cpu-load to find out which commands are mostly used to do the comparisoning and transforming into the true unix-command faster. This might be enough and is easyer to do.
Sorry, i might been a bit confusing about whats the problem here.
Activating D3D11MultithreadedRendering was an example to show that farcry3 runs much faster with less load onto a single core.
Wine doesn't need multithreading, it needs some improvements within its conversions. Fitting more to high demanding games like this and this should be possible.