https://bugs.winehq.org/show_bug.cgi?id=54464
--- Comment #5 from Henri Verbeet hverbeet@gmail.com --- Created attachment 74038 --> https://bugs.winehq.org/attachment.cgi?id=74038 Hack
(In reply to Andrey Gusev from comment #4)
Yes, it works with native d3dcompiler.
Ok, then this probably makes sense. I think the way forward is to export DXBC blob handling API from vkd3d-shader, and then use that from d3dcompiler. Hopefully we can get that done before vkd3d-1.7.
The attached hack should avoid the issue for the time being. It's against bundled vkd3d, but a similar change would work for external vkd3d.