http://bugs.winehq.org/show_bug.cgi?id=29975
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.gamershell.com/d | |ownload_12202.shtml CC| |gyebro69@gmail.com, | |hverbeet@gmail.com Regression SHA1| |94ae743ea668e49d40ae4e2dc5f | |e1f5d9be018cb
--- Comment #1 from GyB gyebro69@gmail.com 2012-02-25 12:16:51 CST --- This can be reproduced with the demo version of Ankh 1. I'm using a Nvidia gfx card with the proprietary driver 290.10.
The game offers 2 rendering modes: Direct3D9 (this is the default one) and Opengl. This bug occurs when Opengl is used (Direct3D9 has another issue). To switch between the renderers you need to edit the plugins.cfg file manually, located in ../bin/release. Simply change the placement of the number sign (#), so the relevant part of plugins.cfg should look like this:
#Plugin=RenderSystem_Direct3D9 Plugin=RenderSystem_GL
Indeed, this is a regression caused by
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667 dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
'winetricks ddr=gdi' is a workaround and the game can be started that way, but there is intense flickering both in the menus and in mid-game. Attachment #39005 (in bug #29934) does not help.