https://bugs.winehq.org/show_bug.cgi?id=39578
--- Comment #7 from gamiljydcome@gmail.com --- Hi, swswine.
The new temp patch indeed work. I have fellowed questions:
1. Does still HW vertex blend increase D3D9_MAX_VERTEX_SHADER_CONSTANTF to 1024?
2. I thinl my Intel have 4096 registers detected by gl_info->limits.glsl_ps_float_constants(dlls/wined3d/shader.c), So does it means i can change you patch 1024 to 4096 won't import potential bugs?
Thanks.