http://bugs.winehq.org/show_bug.cgi?id=27609
Summary: GTA Vice City hangs in initial menu Product: Wine Version: 1.3.23 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: j.suarez.agapito@gmail.com CC: stefan@codeweavers.com
Created an attachment (id=35289) --> (http://bugs.winehq.org/attachment.cgi?id=35289) Wine 1.3.23's log of the crash
I am running Kubuntu x86 32bit with linux 2.6.39-3-generic (more specifically 2.6.39-3.10 from ubuntu's xorg-edgers ppa), with mesa 7.11.0+git20110623.1e5cef96-0ubuntu0sarvatt~natty and xserver-xorg-video-radeon 6.14.99+git20110623.9bb31158-0ubuntu0sarvatt~natty (both from ubuntu's xorg-edgers ppa) and wine 1.3.23 from wine's ubuntu ppa. The system's specs are AMD Athlon 64 x2 4800+, 2Gb RAM, ATI Radeon HD 4850.
GTA Vice City hangs just when the main menu of the game loads. The screen does not respond to mouse or keyboard input (i.e. you cannot move the mouse and you cannot use the arrow keys to navigate through the menu). The only way to exit the program is by killing (Ctrl+Alt+Del) the game.
I am attaching wine's log. Please, note that although the game is installed under the .Playonlinux folder, it was run via the system stock wine (1.3.23 from wine's ppa) and the ~/.wine/ registry etc. are used (I just didn't want to copy or move the folder to the ~/.wine/drive_c folder). No modifications to the registry nor dll overrides had been made.
The game was working properly under wine 1.3.22 and previous.
I have done a git bisect from 1.3.22 to 1.3.23 and it seems the culprit is commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f ("wined3d: Give GL_ARB_map_buffer_range another try.").
If any additional info is needed, please let me know. Although this system is not fast at compiling wine several times and I can't write code at all, I will try to help as much as possible.
Regards,
José