https://bugs.winehq.org/show_bug.cgi?id=43932
--- Comment #9 from Thomas winehq@spam.b2ag.de --- Created attachment 59626 --> https://bugs.winehq.org/attachment.cgi?id=59626 PoC WINED3D_SV_CLIP_DISTANCE Implementation
Works for me by implementing WINED3D_SV_CLIP_DISTANCE. I know nothing about OpenGL, DirectX and even less about how it's brought together in wine, so pretty please someone do this right (add tests, think about side effects and I guess move glenable?). At least for me my patch makes the bug go away as seen in following screenshots.
https://i.imgur.com/3cSNiKS.jpg https://i.imgur.com/4nSz93E.jpg