http://bugs.winehq.org/show_bug.cgi?id=9888
Andrew randrik@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |randrik@mail.ru
--- Comment #14 from Andrew randrik@mail.ru 2008-07-31 17:09:52 --- (In reply to comment #13)
Just a small update: I have implemented fixed function fragment processing via GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give pixel shader support yet, but the infrastructure is there now. Implementing pixel shaders on this card is now only a matter of coding the needed code, no design changes are needed any more.
For the Nvidia couterpart it is a bit harder, because the functionality is fragmented across different extensions and they work quite differently than d3d pixel shaders.
I found this link some time ago:
http://nifelheim.dyndns.org/~cocidius/ps14toATIfs/
And Stefan, thank you for all your hard work!