http://bugs.winehq.org/show_bug.cgi?id=10423
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-19 04:05:01 --- I wrote a test for the 0^0 behavior of lit on windows, and software vertexprocessing returns 0.0. Hardware VP returns 1.0 however. My driver(nvidia 100.14.19) on a geforce 7400 returns 1.0 as well. Since Windows behaves differently from implementation to implementation games are unlikely to depend on this. Propably what you see is a different bug?