https://bugs.winehq.org/show_bug.cgi?id=55818
--- Comment #22 from Tom M tmwine@pertho.net --- That is a very good question. However, from what I can deduce from the way the game behaves with respect to memory. If I am not around a lot of other players, NPCs, monsters, etc in this game, then it lasts much much longer.
Once I go into a place where there is a lot of that, the VmSize balloons but the memory never gets freed up if I go to another section of the game that is less busy.
I don't think it's sound related because if I turn up the graphics effects, then it crashes much faster.
If I do things like /effects None in the game, I can prolong the amount of time the game runs, so it does behave like a memory leak having to do with graphics.
I'm going to have to hold off testing WINE 6.0 as the Void Linux toolchain has had a big update this week. Something about libcrypt and glibc.