https://bugs.winehq.org/show_bug.cgi?id=43042
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEEDINFO Ever confirmed|0 |1
--- Comment #10 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Matteo Bruni from comment #9)
A bit of an OT digression...
Eh, I don't think setting it to 0x00040005 would make any difference currently, wined3d is creating the GL context with the version set in gl_info->selected_gl_version, which is one of the supported_gl_versions[] elements i.e. version 3.2 at most.
This was intentional; we probably want to change it though. I can look into it.
Right, I think I used a patched wined3d when testing something similar a while ago.
It's also a less of a problem in the current version of wine because we do not require OpenGL 4.3 for SM5 anymore. However, I think it still disables a better codepath for SM4+ interpolation qualifiers.
In any case it would be a good idea to retest this bug in a correct configuration.