http://bugs.winehq.org/show_bug.cgi?id=32932
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #3 from Christian Costa titan.costa@gmail.com 2013-04-28 10:58:56 CDT --- Indeed this can be reproduced with the hlsl compiler from the DXSDK with the follwing command line:
wine fxc /T vs_1_0 vs_hlsl.fx /E VertexShader_main
The offending line is:
44 -> float W_min: register(c0);
It seems the compiler does not like that a shader map a variable to a register.