https://bugs.winehq.org/show_bug.cgi?id=40602
--- Comment #2 from ironhell@hotmail.com --- hi Henri, it would be nearly impossible to find someone who still has one, but I have one so alls good;) id be willing to test any code made.
Basically the tech uses a technique called 2d plus depth, basically the code takes a certain resolution (in my case 1600x1200), and splits it into 2 frames, side by side, one the regular 2d image on the left, the second a depthmap that is made up of shades of grey. the depthmap is used to judge the 3d separation and the monitor detects this and muxes the 2 images into a single one at half the regular resolution (800x600) .
For the effect to work, it has to be at a certain res, the res differs from the aspect ratio of the monitor (philips made a 20 inch 4:3 (mine), a 42 inch 16:9 and a 52 inch 16:9) Dimenco (the techs current user) has further made additional types.
The graphics engine openscenegraph has wowvx support, looking at that open source would pretty much reveal how its used. the code in that engine works on my screen.