https://bugs.winehq.org/show_bug.cgi?id=45502
ykui yumekuineru@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yumekuineru@hotmail.com
--- Comment #8 from ykui yumekuineru@hotmail.com --- Sound sometimes drops out for me in the middle of a Starcraft 2 game or replay (or it seems while at main menu also). After sound drops out the same behaviour as reported here occurs where the game freezes if audio device is changed or the exit button is pressed.
It might be one of my overrides since it is a prefix I have not modified in a while after I managed to get it working, though the issue started occuring quite recently. It occurs less frequently than all the time as was the case before the fixes staged in this issue though.
Versions: WINE_COMMIT="25cc380b8ed41652b135657ef7651beef2f20ae4" #3.13 STAGING_COMMIT="2f3ba1fb462894ad267d72d07ed2114e0ae1f5c2"
Patches applied (all seem to mainly pertain to League of Legends): 0003-Pretend-to-have-a-wow64-dll.patch 0006-Refactor-LdrInitializeThunk.patch 0007-Refactor-RtlCreateUserThread-into-NtCreateThreadEx.patch 0009-Refactor-__wine_syscall_dispatcher-for-i386.patch Attachment in https://bugs.winehq.org/show_bug.cgi?id=45550#c8
I can try to get a debug log attached from when it occurs (I can not see anything except 00cd:fixme:d3d_shader:print_glsl_info_log in the default output).