https://bugs.winehq.org/show_bug.cgi?id=42090
Bug ID: 42090 Summary: Highway Pursuit constantly emits loud noise when sound effects enabled Product: Wine Version: 1.7.42 Hardware: x86 URL: http://retrospec.sgn.net/game-links.php?link=highwaypu rsuit OS: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-dsound Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: aeikum@codeweavers.com Regression SHA1: 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7 Distribution: ---
Created attachment 56602 --> https://bugs.winehq.org/attachment.cgi?id=56602 audio debug log (pulseaudio)
The game opens with an animated screen which shows some logos. Audio (music) works fine here. If you press <Esc> the game loads the menu and you should hear the loud, constantly playing noise which is originating from the cars passing by the camera. Their sounds should intensify and faint away as they come closer to the player then passing by. Instead, this loud sound is always played without changing it's volume or frequency even after starting a race. This becomes quite annoying after some time.
Tested with Windows XP and Win 7 profiles. Reproduced with Alsa and Pulseaudio.
Reverting the following commit on top of 2.0-rc3 fixes the problem:
commit 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7 Author: Andrew Eikum aeikum@codeweavers.com Date: Tue Apr 28 10:21:04 2015 -0500
dsound: Apply rolloff factor to distance attenuation.
Native dsound.dll also works around the problem.
Wine 2.0-rc3 Fedora 25 Pulseaudio 9.0 / Alsa 1.1.1