http://bugs.winehq.org/show_bug.cgi?id=24552
Summary: GLSL performance on Intel GM45 Product: Wine Version: 1.3.3 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: morindhal@gmail.com
Created an attachment (id=30989) --> (http://bugs.winehq.org/attachment.cgi?id=30989) My lspci output
On all games that use GLSL shaders I get a extremely low performance when loading new data unto the screen. For example in Everquest 2 with GLSL shaders enabled the initial loading of elements get slowed to almost a standstill when "Adding Character to Game World" but when it finally starts displaying my character and the world in it's background there is no corruption nor any real lag until something new comes into view. (Me turning around, someone else running infront of me, etc.)
This is the output from a normal WINEDEBUG output in EQ2: err:d3d_shader:arbfp_blit_set >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glEnable(textype) @ arb_program_shader.c / 6992
That keeps repeating but not spamming my console completely, at least not quickly.
This effects other small games I have used GLSL shaders in until I disable GLSL them using regedit.
This could just be a driver issue, I'm not completely certain, I use the latest packages for Kubuntu 10.4.