http://bugs.winehq.org/show_bug.cgi?id=10969
Summary: dinput regression in wine 0.9.50-0.9.52 Product: Wine Version: 0.9.50. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx-dinput AssignedTo: wine-bugs@winehq.org ReportedBy: krzysztof.krakowiak@gmail.com
-- copy pasted comment from related bug My Logitech Cordless Rumblepad was working perfectly including force feedback(with evdev driver) (wine 0.9.48,0.9.49) in Need For Speed Hot Pursuit 2 until wine 0.9.50 was relased. In 0.9.50 i have very strange deadzones(and random resetting of axes like old function 'autofire :P'), with both input handlers(/dev/input/js0 and /dev/input/event2). I was chmoding devices to make sure, they are not used. I made regression test for "git bisect start dlls/dinput" setting 0.9.49 as good, and 0.9.50 as bad.
"$ git bisect good Bisecting: 0 revisions left to test after this [1ed3a815edc0edca2c077a1a2795414fca187cf7] dinput: Fix dead zone handling"
Now all works perfectly. --- Problem exist still in 0.9.52. Main problem is limited deadzone of left and upper halfs of axes [steering right and breaking/riding backward works perfectly]. Its hard to drive using joypad with limited deadzones, but much more harder with non-symetrical deadzones. And theres also problem using multiple axes in one time(often mowing one axes cause resetting(setting to 0) other axe).
I think its related to: http://bugs.winehq.org/show_bug.cgi?id=9720
And resolution of this bug was probably one big regression.