http://bugs.winehq.org/show_bug.cgi?id=11630
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #7 from Stefan Dösinger stefandoesinger@gmx.at 2008-04-12 10:37:43 --- Is activateContext involved in this loop? There's a problem with ActivateContext calling Texture::PreLoad, and the preload eventually calling ActivateContext. That leads to a recursive call when a thread is switched during offscreen rendering. The fix is to remove the offending PreLoad call from ActivateContext, but I have to check if that's safe first.