http://bugs.winehq.org/show_bug.cgi?id=33441
--- Comment #6 from dcelso dcelso@gmail.com 2013-04-22 09:28:34 CDT --- :O, I compiled normaly, I will read it.
Now, with "head-7" the result binary does not work, the result in screen is the next:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:NotifyIME CPS_REVERT err:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glFramebufferTexture2D() @ context.c / 238 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x1249a2f0) WINED3DFMT_B8G8R8A8_UNORM 256x256 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 686 err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glMapBufferRange @ buffer.c / 1028 failed to lock vertex buffer in CMeshDX8::LockVertexBuffer