https://bugs.winehq.org/show_bug.cgi?id=57394
--- Comment #13 from Zhiyi Zhang zzhang@codeweavers.com --- To work around this, I guess I can put d3d9_device_SetVertexShaderConstantF at d3d9_device_vtbl[0x4f0]. But it's so hacky I don't want to do it. For users, they can stick to older Wine versions.