https://bugs.winehq.org/show_bug.cgi?id=43405
sgrunt smelenchuk@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |smelenchuk@gmail.com
--- Comment #7 from sgrunt smelenchuk@gmail.com --- Inspecting the patch, I can spot the cause of the visual corruption in the video - in dlls/wined3d/device.c, "if (!idx_size)" should be "if (idx_size)". Making this change causes individual bullets in the intro sequence to render correctly, but still only renders one bullet at a time. I'll poke at this a bit more to see if I can figure out why that's happening.