https://bugs.winehq.org/show_bug.cgi?id=25495
Alex Henrie alexhenrie24@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Hardware|x86-64 |x86 URL| |https://www.moddb.com/games | |/homeworld-2/downloads/home | |world-2-demo-for-windows
--- Comment #19 from Alex Henrie alexhenrie24@gmail.com --- Aha, I think I've got it! With the Staging patch applied and the high-quality hyperspace effect enabled, a white halo appears around the ship when warping from hyperspace back to ordinary space. The halo effect is not used when the ship warps in at the beginning of the game: You have to (in a "Player vs CPU" game) build a "Research Module" and a "Hyperspace Module", then press J to warp. (I confirmed on a Windows computer that the effect is not used for the initial warp.) The halo does not appear if the high-quality hyperspace effect is disabled or if it is enabled but Homeworld2.exe was started with -nopbuffer.
Since Wine Staging appears to support the high-quality hyperspace effect perfectly, I'm inclined to say that this bug report is a duplicate of Bug 11436.
$ sha256sum homeworld2_demo.exe 2cb0617610ba3030ff8cecdfc4b180ade82b23de366550635f51640c6a356c33