http://bugs.winehq.org/show_bug.cgi?id=31914
Bug #: 31914 Summary: Recorded frames are in reversed order Product: Wine Version: 1.5.10 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: thedesti@yahoo.com Classification: Unclassified
I'm using glc-capture to record apllications and games.
https://github.com/nullkey/glc/wiki
Up to WINE-1.5.9 it was working OK, making a picture like this:
http://www.twitch.tv/nuclear_power_plant/b/334759327
Sine the update to WINE-1.5.10, the recorded frames are in reversed order, making the first pixel to the last pixel. It's now looking like this:
http://www.twitch.tv/nuclear_power_plant/b/334768276
Also when starting recording the console got flooded with this error:
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glBindFramebuffer() @ /var/tmp/portage/app-emulation/wine-1.5.10/work/wine-1.5.14/dlls/wined3d/context.c / 84
It's reproduce able with WINE-1.5.10 to 1.5.14.