https://bugs.winehq.org/show_bug.cgi?id=38569
--- Comment #5 from Riccardo c10ud.dev@gmail.com --- OK, now that the basic stuff works, the game needs this unimplemented function (iphlpapi):
@ stdcall ConvertInterfaceLuidToGuid( ptr ptr )
DWORD WINAPI ConvertInterfaceLuidToGuid(const NET_LUID *InterfaceLuid, GUID *InterfaceGuid) { FIXME("(handle %d): stub\n", *InterfaceLuid); return NO_ERROR; }
this is just enough to make the real game run (at least to connect to another party and play). I did not test hosting a game yet. This function looks simple so maybe a proper implementation can be easily done.
Then, this appears: fixme:wlanapi:WlanOpenHandle (2, (nil), 0x1235d4e0, 0x1a0459c8) stub
Also, this sometimes appear in debug: err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket XXXX.