https://bugs.winehq.org/show_bug.cgi?id=47128
--- Comment #3 from Luca lukycrociato@gmail.com --- (In reply to Matteo Bruni from comment #2)
Is the bulk of the stuttering limited to the first few seconds of the game, maybe related to the first time you get some hero on screen? I suspect the stutter is due to shader compilation / loading of compiled shaders from the shader cache.
It's definitely not the first time since in all my testing, I made a custom game with the same charatchers and map, and those stutter still occurs
(In reply to Zebediah Figura from comment #1)
And this does not occur on Windows?
Any clue what files are being read from/written to?
iotop was pretty generic, pointing only to the hots .exe wine process