https://bugs.winehq.org/show_bug.cgi?id=48769
--- Comment #2 from qsniyg qsniyg@mail.com --- (In reply to Nikolay Sivov from comment #1)
What doesn't work and why do you need to mix mostly native modules with a few of builtins? It's usually advisable to stay away of debugging such combinations because it might expose implementation details.
These are required in order to get the game to get this far. Otherwise it'll crash after one of:
* err:ole:CoGetClassObject no class object {187463a0-5bb7-11d3-acbe-0080c75e246e} could be created for context 0x3 (native qasf fixes this) * fixme:wmvcore:WMReader_QueryInterface ... (native wmvcore + media foundation libraries fix this, specifically mfperfhelper.dll) * wine: Call from 0x7b02e528 to unimplemented function wmasf.dll.ASFFindHeaderObject, aborting (native wmasf.dll fixes this)