http://bugs.winehq.org/show_bug.cgi?id=27534
--- Comment #25 from Stefan Dösinger stefandoesinger@gmx.at 2011-08-03 16:54:19 CDT --- Created an attachment (id=35801) --> (http://bugs.winehq.org/attachment.cgi?id=35801) wined3d: disable dynamic vertex buffers
This is another debug attempt: This patch disables dynamic vertex buffers. If the bug goes away(as it does for me), the issue concerns one or more vertex buffers, but index buffers work as they should. If it doesn't, index buffers are affected too, and we have to test the reverse and disable index buffers to find out more about vertex buffers.
Fwiw, I think the game is doing something odd with one of its buffers. I don't know what, it may be legal, but it triggers problems in the drivers. Isolating the buffer(s) that are broken is necessary to find out what the game is doing to break them.